Findings on what compounds and supplements do in the body, with evidence strength, quote and paper.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 699 ms · Last checked
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Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Other
Host online team-building games: list games, open rooms and share join links, report results.
1 failed · 8 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Responded
The server completed its last measured handshake. This is an observation, not a guarantee.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 5 | 0 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 0 | 0 | 4 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 4 | 0 | 0 |
Publisher identityCan the publisher be traced to its source? | 3 | 1 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using Fun Friday
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http fun-friday https://www.funfriday.work/mcpCapabilities
Create a custom content pack for the user's Fun Friday team, so the team plays their own material: Trivia Blitz questions (pack_type "trivia"), Imposter word lists (pack_type "faker") or Emoji Story phrases (pack_type "emoji_story"). A custom pack replaces the game's built-in content with the team's own — in-jokes, company trivia, a theme for the week. Only these three games take custom packs; for any other game, say so rather than calling this. Send the content in the one list that matches pack_type, and write it to play well (see each list's description). The host picks the pack in the lobby before pressing Start. Custom packs need a Pro or Business plan, which caps how many a team can keep — call funfriday_get_team first if unsure.
DiscoveredStart a new Fun Friday game session and get back the room code and join link to share with the team. This opens a real room that people can join immediately, and uses one of the team's games for the week — confirm with the user before calling it.
DiscoveredGet the all-time Fun Friday leaderboard for the user's team — every player's total score, games played and rank across all sessions. Use this for "who is top of the leaderboard?" or to write up a standings summary.
DiscoveredCheck what is happening in a Fun Friday session right now: whether it is still in the lobby or being played, who has joined, and the current scores. Use this to answer "has everyone joined yet?" or "who is winning?" without opening the browser.
DiscoveredGet the user's Fun Friday team: its name, how many members it has, which plan it is on, how many of this week's games remain, and how many custom packs it has and may keep. Use this before hosting to check the team has a game left, before funfriday_create_pack to check there is room for a pack, or to answer questions about the plan and its limits.
DiscoveredList the team-building games available to play on Fun Friday (funfriday.work), with each game's name, description, ideal group size and whether it needs a paid plan. Use this to answer "what could we play?" or to pick a game_type before calling funfriday_create_session.
DiscoveredList the Fun Friday sessions this team has played recently, most recent first, with the game played, when it happened, how many people took part and who won. Use this for "when did we last do a Fun Friday?" or to summarise the last few weeks.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 669 ms | 7 |