Photo mosaic maker and AI photo collage maker: turn your own photos into a mosaic or a collage.
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Median latency 343 ms · Last checked
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Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probestech.spriteforge/editor
Free pixel and tileset editor, no account: hand-edit sprites, animations and Wang tilesets in chat
MediaIs SpriteForge Editor down?Alternatives
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The server completed its last measured handshake. This is an observation, not a guarantee.
Returns the current state of a SpriteForge edit session: a preview image, its size and palette, how many edits were saved, and a PNG URL with the exact pixels at 1x (add &frame=N for another frame). With include_pixels it also returns the palette-index grid. Read-only.
Measured
Loads an edit session's sprite into the SpriteForge editor card. Only the card calls it.
Measured
Opens pixel art in SpriteForge's compact pixel editor - pencil, eraser, fill, colour picker, palette, undo and animation frames - as an interactive card where the app shows them, and returns an edit link (the same editor in a browser) and a session_id. No account needed. One source at most: png_base64 (an existing PNG), art (palette + index grid), or neither for a blank width x height canvas. Max 128x128 pixels and 256 colours. The user's edits save to the edit session automatically.
Measured
Opens a sprite in SpriteForge's full pixel editor - layers, selection and move, line/rectangle/ellipse, mirror painting, brush sizes, animation frames with onion skin and playback, palette tools - as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. One source at most: session_id (an edit session that's already open, or an edit link), png_base64 (an existing PNG), art (palette + index grid), or none for a blank width x height canvas. Max 128x128 pixels and 256 colours. The user's edits save to the edit session.
Measured
Opens a tileset in SpriteForge's tileset editor as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. For a Wang autotile set (16 tiles; tile i is drawn where the map cells at its corners are painted, NW=1 NE=2 SW=4 SE=8, so tile 15 is the solid base; sets SpriteForge derives add 4 variants of tile 15 as tiles 16-19, mixed into painted floors) the user paints a small map to see the tiles chain, draws on the map or on single tiles, and edits the base texture, which re-derives the edge tiles (tiles drawn by hand stay); a platformer set (49 tiles) is edited tile by tile. With session_id it opens a tileset that's already in an edit session, and kind (wang = flat floor terrain, wall, iso) switches that Wang set's preview, keeping its tiles and the user's edits. Otherwise it makes a new set from kind (wang, wall, iso or platformer; default wang) plus palette + tiles (16 or 20 grids for Wang, 49 for platformer, in mask order), palette + base (a seamless square texture; the Wang tiles are derived from it as SpriteForge does), png_base64 (a tileset sheet or a texture), or size alone for a blank set. With png_base64 and no layout, a 16x1 or 20x1 image is a strip, a 4x5 one a sheet, and a square one is a 4x4 sheet when its tiles look like a Wang set in mask order (tile 0 empty, or nearly every tile's corners matching tile 15 where its mask has that corner and tile 0 where it doesn't), else a texture. The result says which view it opened and how it read the PNG. The user's edits save to the edit session.
Measured
Saves the user's edits from the SpriteForge editor card to its edit session. Only the card calls it.
Measured
The image links back to this page. It shows checks passed, or uptime, and the colour follows the latest status. Responses are cached for 5 to 15 minutes.
Markdown
[](https://mcpheartbeat.com/s/tech.spriteforge/editor)HTML
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Claude Code
claude mcp add --transport http spriteforge-editor https://www.spriteforge.tech/mcp/editorCursor .cursor/mcp.json
{
"mcpServers": {
"spriteforge-editor": {
"url": "https://www.spriteforge.tech/mcp/editor"
}
}
}VS Code .vscode/mcp.json
{
"servers": {
"spriteforge-editor": {
"type": "http",
"url": "https://www.spriteforge.tech/mcp/editor"
}
}
}