Hosted MCP for Remotion videos: search Remocn components, read docs, plan a video, preview it.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 113 ms · Last checked
Explore
Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Data access / search
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
5 failed · 8 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Responded
The server completed its last measured handshake. This is an observation, not a guarantee.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 4 | 1 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 0 | 0 | 4 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 2 | 2 | 0 |
Publisher identityCan the publisher be traced to its source? | 2 | 2 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using GameDev.net
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http gamedev-net https://gamedev.net/mcp/Capabilities
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
DiscoveredRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
DiscoveredFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
DiscoveredFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
DiscoveredFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
DiscoveredList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
DiscoveredList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
DiscoveredWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.
DiscoveredSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
DiscoveredUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 2595 ms | 10 |