Remote MCP server to run your Atako AI agents: chat, projects, files, integrations and channels.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 132 ms · Last checked
Explore
Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Code & DevOps
Wavedash docs and workflow guidance for building and publishing browser games.
0 failed · 8 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Outdated check
Last connection measurement is over 24 hours old. Current availability is unknown.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 5 | 0 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 0 | 0 | 4 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 4 | 0 | 0 |
Publisher identityCan the publisher be traced to its source? | 4 | 0 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using Wavedash
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http wavedash https://mcp.wavedash.com/mcpCapabilities
Fetch a full Wavedash docs page as Markdown by path or docs.wavedash.com URL, for example sdk/achievements, engines/unity, or cli/configuration. Use this when the user wants to see a Wavedash docs page or when exact SDK, CLI, or config details are needed. Only docs.wavedash.com pages can be fetched. Read-only and unauthenticated.
DiscoveredSearch official Wavedash docs (docs.wavedash.com) for browser game development, SDK integration, engines, CLI, upload, and publishing. Use this for any Wavedash question when the exact page is unknown. Returns ranked pages with paths, URLs, and excerpts. Read-only and unauthenticated.
DiscoveredValidate wavedash.toml contents for Wavedash CLI config issues (missing game_id or upload_dir, entrypoint repeating the upload_dir, absolute paths, engine sections). Call this whenever the user shares wavedash.toml text or asks to check their Wavedash config, even if the problem looks obvious. Accepts single-line or fenced input. Pass the config text as the toml argument; this does not read files.
DiscoveredPlan and guide a Wavedash browser game integration from the user's goal, engine, and requested features. Call this first for any request to build, deploy, upload, or release a game on Wavedash, or to add Wavedash SDK features. Choose the stage: plan (architecture and reading order), setup (CLI install, sign-in, SDK init, wavedash.toml, local testing), features (SDK reference for the requested features), or deploy (upload and release checklist). Returns ordered steps, boundaries, and the relevant docs.wavedash.com pages with content. Read-only and unauthenticated.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 88 ms | 4 |