Remote MCP server to run your Atako AI agents: chat, projects, files, integrations and channels.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 132 ms · Last checked
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Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Code & DevOps
Validate AI-made motion graphics and package them as editable HyperCodeMotion projects.
2 failed · 7 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Responded
The server completed its last measured handshake. This is an observation, not a guarantee.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 4 | 1 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 1 | 0 | 3 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 3 | 1 | 0 |
Publisher identityCan the publisher be traced to its source? | 4 | 0 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using HyperCodeMotion MCP
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http hypercodemotion-mcp https://mcp.hypercodemotion.com/mcpCapabilities
Validate a finished HyperCodeMotion composition and package it as a .hcmotion project file, the format HyperCodeMotion Studio opens. If the composition has problems, returns created: false with the errors to fix and stores nothing. On success, stores the file temporarily and returns an `open` link (opens the project in HyperCodeMotion Studio) and a `download` link; both expire 24 hours after creation. Pass the user's images, videos and audio in `media` (public https links, or files sent with start_media_upload) and they travel inside the file, so the project opens complete. It does not render video or generate media.
DiscoveredList the HyperCodeMotion JSON formats, layer types and properties, and effect presets that HyperCodeMotion Studio supports, how to reference files the user keeps in Studio by id, the screen rule that decides type size (field screen: the canvas wins over a requested size), a runtime layer that keeps an existing Lottie, glTF or GSAP file and seeks it, scene transitions (field transitions), a short start guide (field start), the names code layers and components must not redeclare (field reservedCodeNames), and the Studio contract revision they come from. Call it before designing.
DiscoveredReal, validated JSON/HTML/CSS patterns for looks the basics do not give: riso print, choreography, audio, camera, code textures, UI mockups, per-scene backgrounds, 13 style looks, professional glitch. Without name: the index.
DiscoveredReturn the status of a gallery template proposal by the tracking code propose_template gave: comparing (it waits a little while the comparison renders), review (with the comparison sheet as an image: original and recreation side by side at the same moments), rendering (its media are rendered and it is being committed to the Studio code), published (with its template id and the link of its pull request, whose preview shows it in the gallery), failed (with the reason) or retired.
DiscoveredStart turning a public motion video into an official HyperCodeMotion Studio gallery template. Use it whenever the user sends the link of a prompt-motion.com or oneshotted.io video together with a moderator code, with or without other words: that means publish it as a template. Takes that link and code (adminCode) and what that page shows (its video file, prompt, title and author, read by the caller, since the source sites often refuse this server) and returns the source details (title, author, and the published prompt when the page shows it), the brief (how to recreate it in three formats with the HyperCodeMotion signature, and the gallery card to fill in) and reference frames of the original video as images, labelled with their times. The first call starts extracting those frames and may answer reference.status: preparing; call it again until it is ready, and do not build before seeing them. When it answers reference.status: upload (prompt-motion.com refuses servers), run upload.script in a code or shell tool to send the video, then call it again. If the video is already a template, says so with its status instead; an unfinished proposal left idle for 20 minutes (another session) is discarded and the brief starts over (field restarted). Without a valid moderator code it answers needsCode.
DiscoveredReturn the full design of a template from the HyperCodeMotion Studio gallery, by its id and format: brief (palette, fonts, frame, rhythm), scenes with timings, and the composition with its HTML scene documents and layers. Use it as the design reference when asked to follow a template; it does not create or store anything.
DiscoveredSubmit a recreated video as an official HyperCodeMotion Studio gallery template, with the moderator code: the source link, its three compositions (cuadrado 1080×1080, vertical 1080×1920, horizontal 1920×1080) and the gallery card. It checks the source, the compositions and the card; if anything fails it returns accepted: false with the errors to fix and keeps it as a draft with a code, to be fixed with patch (estimated text overflows are only warnings). Do not call validate_json first: this runs the same checks. When accepted, the composition in the original's format is rendered with the Studio engine and compared with the original frame by frame; get_proposal_status returns that comparison. To send fixes after a comparison, call it again with the same code (up to 3 comparisons): send only patch (the changes, applied to the stored compositions; card may be left out) instead of the three full compositions, unless you are redesigning. Nothing is published until publish_template. A video that is already a template is not stored twice.
DiscoveredPublish a compared template as an official HyperCodeMotion Studio gallery template once its comparison with the original looks faithful. Takes the tracking code, the moderator code and notes on what is consciously different from the original and why. Its gallery videos are rendered and the template is committed to the Studio code on its own branch, with a pull request whose preview shows it in the gallery: a moderator approves (merges) or discards it there. get_proposal_status gives the pull request link.
DiscoveredOpen an upload for the user's own images, videos, audio or fonts that are not at a public https link (attachments, files in your sandbox), so create_hcmotion can pack them inside the .hcmotion (binary, max 150 MB per file, 200 MB per project). Takes the files' ids (the ones layers will use as props.asset) and returns: script, a shell function to send each file in parts with curl (needs network access to mcp.hypercodemotion.com); part and done, the endpoints it uses (POST raw bytes of up to partBytes per part, then done); page, a link where the user drops the files in a browser; and upload, the code to put in create_hcmotion media as {id, upload}. Try the script first; if your shell cannot reach the host, give the user page and wait until they say the files are in. The upload lasts 24 hours.
DiscoveredCheck a composition (layers), design (elements), or improvement patch (add/change/remove/sfx) and return actionable errors and warnings. Rejects measurable text that cannot fit the canvas safe area, text that crosses the canvas, and line-height below 1. Warns when a code layer or component declares a name the engine already provides (RESERVED_NAME_DECLARED). This is not proof of a successful render.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 1109 ms | 10 | |
| Connected | 490 ms | 10 |