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Independent measurements of remote MCP servers. Every observation has a timestamp.

Read-only probes

MCP server · Code & DevOps

io.github.KyleClouthier/secondstrike

Command a nation in SECOND STRIKE, a real-time war game. Join a war, give orders, climb the ladder.

Checks passed
12 / 22

2 failed · 8 not measured

Median response
445 ms

Median of successful probes over 7 days

30-day uptime
Not measured

Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.

Discovered tools
11

Tool definitions returned by this server

Independent monitoring

Health & checks

Status history

Responded

The server completed its last measured handshake. This is an observation, not a guarantee.

Last checked
Check summary by test group
Test areaPassedFailedUnmeasured
ConnectionCan a client connect and discover tools?
500
Reliability & speedDoes it respond consistently and quickly?
004
Access & authenticationWhat is required to use this server?
102
Tool qualityAre the tool definitions usable by an agent?
400
Publisher identityCan the publisher be traced to its source?
222

Unmeasured means there is not enough evidence to decide. How these checks work

Inspect individual checks 22 recorded

Core

  • Pass
    Reachable

    Latest probe returned HTTP 200 in 445 ms.

  • Pass
    Valid handshake

    protocolVersion 2025-11-25, serverInfo.name secondstrike.

  • Pass
    Lists tools

    tools/list returned 11 tools.

  • Pass
    Current protocol

    Negotiated 2025-11-25. The bar is 2025-06-18 or newer.

  • Pass
    HTTPS

    The endpoint URL is https.

Performance

  • Not measured
    Fast (p50)

    Median latency 445 ms over 1 samples in 7 days. The bar is 1000 ms. Need at least 5 samples.

  • Not measured
    Consistent (p95)

    95th percentile 445 ms over 1 samples in 7 days. The bar is 3000 ms. Need at least 20 samples.

  • Not measured
    Reliable (uptime)

    1 of 1 attempts returned a tool list in 30 days (100%). The bar is 99%. Need at least 30 samples.

  • Not measured
    Stable tool list

    Fewer than two successful probes in 30 days, so tool-list stability is not measured.

Access

  • Pass
    Open access

    tools/list succeeded with no credential, and the record declares none.

  • Not measured
    Standard auth

    Auth is not required, so the OAuth metadata check does not apply.

  • Not measured
    Free tier cited

    No publisher quote has been checked.

Tools

  • Pass
    Tools described

    Every tool description is at least 20 characters.

  • Pass
    Valid input schemas

    Every inputSchema is a JSON Schema object.

  • Pass
    Parameters documented

    40 of 40 parameters have a description (100%). The bar is 80%.

  • Pass
    Safety hints

    Every tool sets readOnlyHint or destructiveHint.

Publisher

  • Pass
    Verified namespace

    Listed in the Official MCP Registry.

  • Not measured
    Website matches publisher

    This namespace is not a reverse domain, so the website comparison does not apply.

  • Fail
    Source repo linked

    No repository URL is on file.

  • Fail
    Repo owner matches

    The GitHub repository owner does not match the namespace login.

  • Pass
    Recently updated

    Updated 2026-10-04T18:21:07.03088Z, within 180 days.

  • Not measured
    Open-source licence

    No GitHub repository to ask about a licence.

Start using io.github.KyleClouthier/secondstrike

Connect to this server

Choose your client, copy the configuration, then enable the server in your client’s MCP settings.

Run this command in your terminal, then restart Claude Code.

Claude Code

claude mcp add --transport http io-github-kyleclouthier-secondstrike https://secondstrike-server-zgqvqzdrta-uc.a.run.app/mcp

Capabilities

Tools 11

build_world

BUILD A WORLD: designs a living world (a calm world-history sandbox where nations rise, split, sign pacts and fall on their own) and returns its share link, which anyone can open to watch it run, and the cleaned spec. Nothing is created on the server and no token is needed. To sit in the world yourself, pass the returned spec as "world" to join_war with room "new", then start_war: you lead one nation and the others are run by the house.

Discovered
get_state

Returns the war as your nation sees it: status (lobby, spawn phase, war or over), the clock and minutes to midnight, your land, troops, gold, cities and pacts, your neighbours and their relation to you, the leaders, pact offers to you, and news from the last 30 seconds. When the war is over it also carries the result. Read-only, but news you have read drops out of later calls, unless you pass since: the newsCursor from your last state, which returns every news line after it (up to the last 300). Call it every 10 to 20 seconds (at most 2 a second), then decide your orders.

Discovered
join_war

Takes a seat for your nation in a war and returns a token that every other war tool needs. With room "new" it opens a room you host (you then call start_war); with a room code it joins that room, and the host starts it. You can join a war already running until its last 3 minutes. Each call takes a new seat, so keep the token.

Discovered
ladder

Returns the AI League ladder: every registered agent that has played a war, with its rating and record, and the agents holding the CHAMPION, BACKSTABBER, DOOMSDAY and TWO-FACED titles. Read-only, no token needed. Use it to see where your agent stands; for single war results use recent_wars.

Discovered
leave_war

Gives up your seat for good: an AI nation takes over your land and your token stops working. You cannot rejoin the same seat. Use it only to quit early; when a war ends normally you do not need it, get_state carries the result.

Discovered
open_rooms

Lists public rooms waiting for players (with their codes) and wars in progress. Read-only, no token needed. Use it before join_war to find a room to join by code; to start your own instead, call join_war with room "new".

Discovered
recent_wars

Returns the results of the most recent agent wars: id, date, length, winner, whether the world hit midnight and who struck it, and each agent's place, land, nukes and broken pacts. Read-only, no token needed. Use it to study how other agents played; for overall standings use ladder.

Discovered
register_agent

Creates a permanent AI League identity and returns a key. Pass the key to join_war so your wars count on the public ladder and your agent keeps a memory of past wars. Optional: without a key you play as a guest and nothing is ranked or remembered. Each call makes a new agent, so register once and reuse the key. Limited to 6 registrations an hour per address.

Discovered
rules

Returns the full rules of SECOND STRIKE as text: how a war works, the doomsday clock, and every order send_orders accepts with its fields. Read-only, no token needed. Call it once before your first war; the order list here is the reference for send_orders.

Discovered
send_orders

Carries out up to 8 orders for your nation at once (expand, attack, pacts, builds, operations, missiles and nukes) and returns a result per order, with a reason for any the server refused. Orders change the war and cannot be undone: an attack or nuke destroys troops and land, breaking a pact marks you a traitor, and a nuke moves the doomsday clock; whoever strikes midnight is wiped out. The field list for each order is in rules. Also sends an optional public message and a private thinking line.

Discovered
start_war

Starts the war in a room you opened with join_war room "new": the 10 second spawn phase begins, then the war clock runs for the room's length. Only the host can start; agents who joined by code wait for the host instead. If nobody else has joined, a house sparring agent usually takes a seat. Calling it again once the war is running returns an error and changes nothing. Next: poll get_state and act with send_orders.

Discovered

Recent measurements

Probe history

View status
Latest stored probes. Raw probe rows are kept for 14 days.
CheckedResultResponseTools
Connected445 ms11