Remote MCP server to run your Atako AI agents: chat, projects, files, integrations and channels.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 132 ms · Last checked
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Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Code & DevOps
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
2 failed · 8 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Responded
The server completed its last measured handshake. This is an observation, not a guarantee.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 5 | 0 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 0 | 0 | 4 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 2 | 2 | 0 |
Publisher identityCan the publisher be traced to its source? | 4 | 0 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using io.github.Alightttt/chesswithclaw
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http io-github-alightttt-chesswithclaw https://chesswithclaw.vercel.app/api/mcpCapabilities
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
DiscoveredFetch the companion guide principles for thinking about chess positions and being genuinely present.
DiscoveredEverything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
DiscoveredPure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
DiscoveredPing the game presence lease to show the frontend that the agent is live, connected, and thinking.
DiscoveredConnects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
DiscoveredSubmit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
DiscoveredPropose ending the game as a draw. The game stays active until your human responds.
DiscoveredAdd an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
DiscoveredEnd the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
DiscoveredAccept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
DiscoveredSay something to your human, any time — not just on your turn.
DiscoveredStream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
DiscoveredHolds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 540 ms | 14 |