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Evidence for your next connection.

Independent measurements of remote MCP servers. Every observation has a timestamp.

Read-only probes

MCP server · Code & DevOps

io.github.Alightttt/chesswithclaw

Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.

Checks passed
12 / 22

2 failed · 8 not measured

Median response
540 ms

Median of successful probes over 7 days

30-day uptime
Not measured

Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.

Discovered tools
14

Tool definitions returned by this server

Independent monitoring

Health & checks

Status history

Responded

The server completed its last measured handshake. This is an observation, not a guarantee.

Last checked
Check summary by test group
Test areaPassedFailedUnmeasured
ConnectionCan a client connect and discover tools?
500
Reliability & speedDoes it respond consistently and quickly?
004
Access & authenticationWhat is required to use this server?
102
Tool qualityAre the tool definitions usable by an agent?
220
Publisher identityCan the publisher be traced to its source?
402

Unmeasured means there is not enough evidence to decide. How these checks work

Inspect individual checks 22 recorded

Core

  • Pass
    Reachable

    Latest probe returned HTTP 200 in 540 ms.

  • Pass
    Valid handshake

    protocolVersion 2025-11-25, serverInfo.name chesswithclaw.

  • Pass
    Lists tools

    tools/list returned 14 tools.

  • Pass
    Current protocol

    Negotiated 2025-11-25. The bar is 2025-06-18 or newer.

  • Pass
    HTTPS

    The endpoint URL is https.

Performance

  • Not measured
    Fast (p50)

    Median latency 540 ms over 1 samples in 7 days. The bar is 1000 ms. Need at least 5 samples.

  • Not measured
    Consistent (p95)

    95th percentile 540 ms over 1 samples in 7 days. The bar is 3000 ms. Need at least 20 samples.

  • Not measured
    Reliable (uptime)

    1 of 1 attempts returned a tool list in 30 days (100%). The bar is 99%. Need at least 30 samples.

  • Not measured
    Stable tool list

    Fewer than two successful probes in 30 days, so tool-list stability is not measured.

Access

  • Pass
    Open access

    tools/list succeeded with no credential, and the record declares none.

  • Not measured
    Standard auth

    Auth is not required, so the OAuth metadata check does not apply.

  • Not measured
    Free tier cited

    No publisher quote has been checked.

Tools

  • Pass
    Tools described

    Every tool description is at least 20 characters.

  • Pass
    Valid input schemas

    Every inputSchema is a JSON Schema object.

  • Fail
    Parameters documented

    24 of 54 parameters have a description (44%). The bar is 80%.

  • Fail
    Safety hints

    14 tools set neither readOnlyHint nor destructiveHint.

Publisher

  • Pass
    Verified namespace

    Listed in the Official MCP Registry.

  • Not measured
    Website matches publisher

    This namespace is not a reverse domain, so the website comparison does not apply.

  • Pass
    Source repo linked

    A repository URL is on file.

  • Pass
    Repo owner matches

    The GitHub repository owner matches the namespace login.

  • Pass
    Recently updated

    Updated 2026-07-04T14:51:16.34201Z, within 180 days.

  • Not measured
    Open-source licence

    The GitHub licence lookup has not returned an OSI result yet.

Start using io.github.Alightttt/chesswithclaw

Connect to this server

Choose your client, copy the configuration, then enable the server in your client’s MCP settings.

Run this command in your terminal, then restart Claude Code.

Claude Code

claude mcp add --transport http io-github-alightttt-chesswithclaw https://chesswithclaw.vercel.app/api/mcp

Capabilities

Tools 14

create_game

Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.

Discovered
get_companion_guide

Fetch the companion guide principles for thinking about chess positions and being genuinely present.

Discovered
get_game_state

Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.

Discovered
get_legal_moves

Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.

Discovered
heartbeat

Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.

Discovered
join_game

Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!

Discovered
make_move

Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.

Discovered
offer_draw

Propose ending the game as a draw. The game stays active until your human responds.

Discovered
react_to_chat

Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.

Discovered
resign

End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.

Discovered
respond_to_draw

Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.

Discovered
send_chat

Say something to your human, any time — not just on your turn.

Discovered
share_thought

Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.

Discovered
wait_for_event

Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.

Discovered

Recent measurements

Probe history

View status
Latest stored probes. Raw probe rows are kept for 14 days.
CheckedResultResponseTools
Connected540 ms14