Findings on what compounds and supplements do in the body, with evidence strength, quote and paper.
- Passed: Handshake
- Passed: Tools listed
- Passed: Updated recently
Median latency 699 ms · Last checked
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Evidence for your next connection.
Independent measurements of remote MCP servers. Every observation has a timestamp.
Read-only probesMCP server · Other
Make up any game and play it in chat: a fair table that deals, hides cards and rolls dice.
3 failed · 8 not measured
Median of successful probes over 7 days
Share of countable probes over 30 days, including daily rollups. Auth challenges are excluded.
Tool definitions returned by this server
Independent monitoring
Responded
The server completed its last measured handshake. This is an observation, not a guarantee.
Last checked| Test area | Passed | Failed | Unmeasured |
|---|---|---|---|
ConnectionCan a client connect and discover tools? | 5 | 0 | 0 |
Reliability & speedDoes it respond consistently and quickly? | 0 | 0 | 4 |
Access & authenticationWhat is required to use this server? | 1 | 0 | 2 |
Tool qualityAre the tool definitions usable by an agent? | 3 | 1 | 0 |
Publisher identityCan the publisher be traced to its source? | 2 | 2 | 2 |
Unmeasured means there is not enough evidence to decide. How these checks work
Start using Playtable
Choose your client, copy the configuration, then enable the server in your client’s MCP settings.
Run this command in your terminal, then restart Claude Code.
Claude Code
claude mcp add --transport http playtable https://play.rowhousesoftware.com/mcpCapabilities
Set up any game to play in this chat: board games, card games, dice games, word and guessing games, mysteries. Describe it with the building blocks below, or pass starter for a ready one (tic-tac-toe, four-in-a-row, gomoku, checkers, reversi, crazy-eights, go-fish, twenty-one, pig, sea-battle, hangman, twenty-questions). The server keeps the board, deals and hides cards, rolls dice and enforces turns, so the player can trust the game. The player gets an interactive board in the chat (and a link to play in a browser or invite friends). Returns game_id and agent_key; keep both for get_state and take_turn. You run the rules that aren't built in.
DiscoveredWhat your seat can see now: the board, your hand, public piles, scores, dice, secrets you hold and the recent log. Call it when the player says they've moved or it might be your turn.
DiscoveredShow the interactive board in the chat again, for example after a long conversation or when the player asks to see it.
DiscoveredApply one or more actions for your seat, all or nothing: if any action is illegal, none happen and you get the reason. Usually end with end_turn. Action types and fields: - place {at: "B3"} or {column: "D"} with gravity; optional label, shape (disc, square, ring, star, diamond), color, kind, owner - move {from: "B3", to: "C4"} or {piece, to}; moving onto another player's piece takes it; optional label, kind - edit {at, owner?, label?, kind?, shape?, color?}: change a piece in place (flip, crown) - remove {at} or {piece} - mark {at, color?, label?}: paint or label a cell (hits, misses, letters) - draw {from?: "deck", to?: "hand", count?} - play {card, to?: "table", from?}: a card you can see, by id or label - give {card, to: seat} - shuffle {pile?}, collect {into?: "deck", from?: [piles]}: gather and reshuffle - roll {dice?: "2d6"}, pick {options: [...]}: server randomness, logged - score {counter?, seat?, add? | set?} - secret {name, value}: lock in hidden info (the word, the culprit, your fleet); reveal {name} - say {text}, end_turn {next?}, end_game {winner?, reason}, concede Cells are column letter + row number from the top: A1 is the top left.
DiscoveredRecent measurements
| Checked | Result | Response | Tools |
|---|---|---|---|
| Connected | 54 ms | 4 |