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com.framesail/framesail

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com.framesail/framesail

framesail.comVerified

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.

MediaIs com.framesail/framesail down?Alternatives

13 of 22 checks passed

  • Handshake
  • Tools listed
  • Updated recently

Responded

The server completed its last measured handshake. This is an observation, not a guarantee.

Connect to server
Median latency
782 ms
Uptime, 30 days
Not measured
Last checked

Measurement details

Core

  • Pass
    Reachable

    Latest probe returned HTTP 200 in 782 ms.

  • Pass
    Valid handshake

    protocolVersion 2025-11-25, serverInfo.name framesail.

  • Pass
    Lists tools

    tools/list returned 28 tools.

  • Pass
    Current protocol

    Negotiated 2025-11-25. The bar is 2025-06-18 or newer.

  • Pass
    HTTPS

    The endpoint URL is https.

Performance

  • Not measured
    Fast (p50)

    Median latency 782 ms over 1 samples in 7 days. The bar is 1000 ms. Need at least 5 samples.

  • Not measured
    Consistent (p95)

    95th percentile 782 ms over 1 samples in 7 days. The bar is 3000 ms. Need at least 20 samples.

  • Not measured
    Reliable (uptime)

    1 of 1 attempts returned a tool list in 30 days (100%). The bar is 99%. Need at least 30 samples.

  • Not measured
    Stable tool list

    Fewer than two successful probes in 30 days, so tool-list stability is not measured.

Access

  • Pass
    Open access

    tools/list succeeded with no credential, and the record declares none.

  • Not measured
    Standard auth

    Auth is not required, so the OAuth metadata check does not apply.

  • Not measured
    Free tier cited

    No publisher quote has been checked.

Tools

  • Pass
    Tools described

    Every tool description is at least 20 characters.

  • Pass
    Valid input schemas

    Every inputSchema is a JSON Schema object.

  • Pass
    Parameters documented

    154 of 154 parameters have a description (100%). The bar is 80%.

  • Pass
    Safety hints

    Every tool sets readOnlyHint or destructiveHint.

Publisher

  • Pass
    Verified namespace

    Listed in the Official MCP Registry.

  • Pass
    Website matches publisher

    The website host matches the reverse-domain namespace.

  • Fail
    Source repo linked

    No repository URL is on file.

  • Not measured
    Repo owner matches

    This namespace is not an io.github login, so the owner comparison does not apply.

  • Pass
    Recently updated

    Updated 2026-07-08T16:41:40.89031Z, within 180 days.

  • Not measured
    Open-source licence

    No GitHub repository to ask about a licence.

Tools

  • account_edit

    The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.

    Measured

  • assets_edit

    Add a character, environment or object that Analyze Script missed, or rewrite one's description. After a description change, render its reference image again (assets_generate asset_ids).

    Measured

  • assets_generate

    Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.

    Measured

  • assets_read

    The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it), its image's status (as storyboard_read's: stale when its description changed since it rendered) and, for characters, voice_id. Each needs a reference image before the voiceover.

    Measured

  • delete

    Delete; confirm with the user first. A project or music track is deleted for good; an asset or segment_extra is removed to the bin. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.

    Measured

  • editor_edit

    Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.

    Measured

  • editor_read

    scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.

    Measured

  • export_video

    Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.

    Measured

  • get_generation_options

    What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.

    Measured

  • get_status

    Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.

    Measured

  • projects_edit

    Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.

    Measured

  • projects_read

    Your channels, or the projects in one channel.

    Measured

  • render

    Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.

    Measured

  • script_edit

    Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.

    Measured

  • script_generate

    generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.

    Measured

  • script_read

    The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.

    Measured

  • segment_edit

    Change one segment without losing renders. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; every part keeps the prompts and renders (copies, so each part can be changed and rendered on its own), and nothing is rendered or rewritten. Later segments renumber: read the storyboard again before more edits.

    Measured

  • segment_restructure

    Change what a segment is. No render is ever lost: what a change replaces goes to the bin. combine: merge with a neighboring segment. The kept segment's prompts and renders stay over the combined length (a clip too short plays over its image; B-roll too short is refused); the other's go to the bin. Its sound effects and overlays join the kept segment. change_type: to an image, real photo or B-roll (both fetched). Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. The prompts carry over unchanged; render the segment again. A real photo or B-roll takes the searches it had before; one that had none gets them written by a small AI step in the background, which writes only its searches and spends credits (get_status wait=true); it renders once that finishes. rewrite: an AI rewrite of the prompts from feedback, in the background: a small AI step that spends credits (get_status wait=true); render the image and clip again after. For exact text, use segment_edit set_prompts. Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.

    Measured

  • storyboard_edit

    Storyboard settings, used by the next storyboard run.

    Measured

  • storyboard_generate

    Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.

    Measured

  • storyboard_read

    segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).

    Measured

  • style_edit

    Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.

    Measured

  • style_generate

    analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.

    Measured

  • style_read

    get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style or its image references changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.

    Measured

  • view_image

    Show a Framesail image inline: a segment image, reference image, style template or preset preview.

    Measured

  • voiceover_edit

    Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine, narrator speed and language.

    Measured

  • voiceover_generate

    Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.

    Measured

  • voiceover_read

    voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.

    Measured

Probe history

  • ok782 ms28 tools

Status and uptime

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Uptime markdown

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Connect to this server

Claude Code

claude mcp add --transport http com-framesail-framesail https://api.framesail.com/mcp

Cursor .cursor/mcp.json

{
  "mcpServers": {
    "com-framesail-framesail": {
      "url": "https://api.framesail.com/mcp"
    }
  }
}

VS Code .vscode/mcp.json

{
  "servers": {
    "com-framesail-framesail": {
      "type": "http",
      "url": "https://api.framesail.com/mcp"
    }
  }
}